# Network Manager

NetworkManager is the main controller of ObjectNet and he is responsible to control and manage the main aspects of the multiplayer system.

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NetworkManager is the final layer of ObjectNet core system, and he is responsible for handling all elements of your multiplayer game.

* On NetworkManager you can define or configure all aspects of your multiplayer. On the NetworkManager editor, you can configure the following properties.
  * Network Database
  * Network Transport
  * Server Mode
  * Connections
  * Connection Parameters
  * Send Configurations
  * Delivery Mode
  * Network Prefabs
  * Enable Login
  * Enable Encryption
  * Network Clock
  * Latency Tolerance
  * Movement Prediction
  * Remote Controls
  * Measure Latency
  * Player Prefab
