# Step 2 - Defining a Database

Network Manager has a lot of options, but we will keep on simple and configure only the parameter to start our multiplayer game.

ObjectNet uses a database system to provide more than one game mode on the same game, to know more about the database read the [network-database](https://onlineobject.gitbook.io/objectnet/general/network-components/network-manager/network-database "mention") section.

Click on eye icon to setup a database.

![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem231.png)

A list of existent databases will appear.

![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem232.png)

Now you need to create a new database to your example, fill the database name with you database and press Create.

![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem233.png)

A new database shall appear at bottom of list, click "Select" to set this is the current database.

![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem234.png)
