# Step 5 - Spawn Position

Now we need to define where your player will be spawned, we can do this by setting "Spawn Position" on NetworkManager.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem245.png)

But first we going to put a terrain to step over.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem247.png)

Now we have a terrain on our scene.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem248.png)

Let's to add another GameObject to work as spawn point reference.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem250.png)

Name it as "SpawnPosition" but you can choose any name.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem251.png)

Place it at center of terrain over the terrain ( not under ).

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem252.png)

Now drag "SpawnPosition" object to "Position to Spawn" field.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem253.png)

Position to Spawn shall use the transform of "SpawnPosition" object.

&#x20;      ![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem254.png)
