# Step 6 - Setup Server

First, we need to define the working mode, ObjectNet can work with many modes, but in this example, we going to set it up as "Embedded".

![](https://onlineobject.net/objectnet/docs/manual/lib/NewItem255.png)

Some games provide the option to the player to start as a Server or Client, ObjectNet also provides this facility, to know more read the [server-mode](https://onlineobject.gitbook.io/objectnet/general/network-components/network-manager/server-mode "mention") section.

ObjectNet also provides ready-to-use examples where you can interact with users to select this option in the game and check the examples scene section [example-scenes](https://onlineobject.gitbook.io/objectnet/general/example-scenes "mention").

For now, let's finish your configuration by following the [step-7-compiling-server](https://onlineobject.gitbook.io/objectnet/getting-started/quickstart/step-7-compiling-server "mention").

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