Network Debugger
ObjectNet includes a built-in Network Debugger Manager to help developers monitor and troubleshoot networking behaviors in real-time. This tool provides runtime diagnostics that make debugging easier during development and playtesting.

Show Debug Trace
Enables internal engine logs in the Unity Console.
Useful for inspecting internal events and messages.
Includes logs, warnings, and errors from ObjectNet.
Disable this option if you prefer a cleaner console output.
Show Logs on Screen
Displays diagnostic logs directly on the game screen — even during play mode or in a built build.
Helps track logs without needing to check the Unity Console.
Supports toggling individual categories:
✅ Show Logs
⚠️ Show Warnings
❌ Show Errors
Display Network Traffic
Visualizes the amount of data being sent and received over the network.
Helps analyze bandwidth usage and detect performance issues.
Analysis Interval (sec): Sets how frequently data is collected and visualized.
Show Gizmos
Displays network-related gizmos in the Unity Scene view.
Useful for identifying and interacting with networked objects visually.
The Network Debugger Manager is an essential tool for:
Realtime network performance analysis
On-screen logging in both editor and builds
Fine-tuning and troubleshooting multiplayer behavior
Use it during development to catch issues early and optimize your network logic with confidence.