Network Manager
NetworkManager is the main controller of ObjectNet and he is responsible to control and manage the main aspects of the multiplayer system.

NetworkManager is the final layer of ObjectNet core system, and he is responsible for handling all elements of your multiplayer game.
On NetworkManager you can define or configure all aspects of your multiplayer. On the NetworkManager editor, you can configure the following properties.
Network Database
Network Transport
Server Mode
Connections
Connection Parameters
Send Configurations
Delivery Mode
Network Prefabs
Enable Login
Enable Encryption
Network Clock
Latency Tolerance
Movement Prediction
Remote Controls
Measure Latency
Player Prefab