ObjectNet
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ObjectNet
  • hand-waveWelcome
  • address-cardAbout
  • square-codeFull API Reference
  • Getting Started
    • screwdriverSystem requirements
    • downInstalling
    • bullseye-arrowStep by Step
      • Step 1 - Configuring Scene
      • Step 2 - Defining a Database
      • Step 3 - Network Prefabs
      • Step 4 - Player Prefab
      • Step 5 - Spawn Position
      • Step 6 - Setup Server
      • Step 7 - Compiling Server
      • Step 8 - Compiling Client's
      • Step 9 - Running
      • Step 10 - Next Steps
  • General
    • commandFundamentals
    • subtitlesNetwork Components
    • shuffleNetwork Behaviour
    • alien-8bitSpawn and Despawn
    • globeNetworkManager Functions
    • comment-questionExample Scenes
  • Advance
    • Custom DataStream
    • Custom Behaviour
  • Extras
    • Third Party Assets
    • Unity Dedicated Server
    • Unity Transport
    • Steam Transport
    • Docker
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  1. Getting Started

bullseye-arrowStep by Step

Step 1 - Configuring Scenechevron-rightStep 2 - Defining a Databasechevron-rightStep 3 - Network Prefabschevron-rightStep 4 - Player Prefabchevron-rightStep 5 - Spawn Positionchevron-rightStep 6 - Setup Serverchevron-rightStep 7 - Compiling Serverchevron-rightStep 8 - Compiling Client'schevron-rightStep 9 - Runningchevron-rightStep 10 - Next Stepschevron-right
PreviousInstallingchevron-leftNextStep 1 - Configuring Scenechevron-right